164 cards found.

Etali, Primal Storm

Legendary Creature Elder Dinosaur   6 / 6   {4}{R}{R} (6)

Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.



Color Identity: R,Red

Faith's Reward

Instant {3}{W} (4)

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."
—Idrus, war priest of Thune



Color Identity: W,White
Printings:
Magic 2013 (Rare)

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Fell the Mighty

Sorcery {4}{W} (5)

Destroy all creatures with power greater than target creature's power.
"They had it coming."
—Squire Imalia, savior of Thiswick



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Firespout

Sorcery {2}{R/G} (3)

Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)



Color Identity: G,R,Red,Green
Printings:
Shadowmoor (Uncommon)

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Flame Slash

Sorcery {R} (1)

Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.



Color Identity: R,Red
Printings:
Rise of the Eldrazi (Common)

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Fomori Nomad

Creature Nomad Giant   4 / 4   {4}{R} (5)




Color Identity: R,Red
Printings:
Future Sight (Common)

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Geistblast

Instant {2}{R} (3)

Geistblast deals 2 damage to any target.
{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.



Color Identity: R,Blue,Red
Printings:
Shadows over Innistrad (Uncommon)

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Ghostly Flicker

Instant {2}{U} (3)

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.



Color Identity: U,Blue
Printings:
Modern Masters 2017 (Common)

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Giant Scorpion

Creature Scorpion   1 / 3   {2}{B} (3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Its sting hurts, but death is strangely painless.



Color Identity: B,Black
Printings:
Magic 2013 (Common)

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Glare of Heresy

Sorcery {1}{W} (2)

Exile target white permanent.
No foe is more hated than the former friend.



Color Identity: W,White
Printings:
Theros (Uncommon)

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Gleam of Battle

Enchantment {4}{R}{W} (6)

Whenever a creature you control attacks, put a +1/+1 counter on it.
Every soldier returns from battle changed: by hardship, by blood, by a glimpse of glory.



Color Identity: R,W,Red,White
Printings:
Dragon's Maze (Uncommon)

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Glorious End

Instant {2}{R} (3)

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.



Color Identity: R,Red
Printings:
Amonkhet Remastered (Mythic)

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Gnarlwood Dryad

Creature Dryad Horror   1 / 1   {G} (1)

Deathtouch
Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
As Emrakul's influence radiated across Innistrad, evacuation from Kessig's remote villages became increasingly difficult.



Color Identity: G,Green
Printings:
Eldritch Moon (Uncommon)

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Goblin Deathraiders

Creature Goblin Warrior   3 / 1   {B}{R} (2)

Trample



Color Identity: B,R,Black,Red

Goblin Razerunners

Creature Goblin Warrior   3 / 4   {2}{R}{R} (4)

{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Finding themselves in a new and unexplored world, they immediately set it on fire.



Color Identity: R,Red
Printings:
Conflux (Rare)

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Hands of Binding

Sorcery {1}{U} (2)

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)



Color Identity: U,Blue
Printings:
Gatecrash (Common)

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Harness the Storm

Enchantment {2}{R} (3)

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
"There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes."
—Renna, Selhoff alchemist



Color Identity: R,Red
Printings:
Shadows over Innistrad (Rare)

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Haven of the Spirit Dragon

Land (0)

{t}: Add {C}.
{t}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {t}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.



Color Identity:
Printings:
Dragons of Tarkir (Rare)

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Hazoret's Favor

Enchantment {2}{R} (3)

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Hazoret's gift is bestowed only once.



Color Identity: R,Red
Printings:
Amonkhet (Rare)

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No results found.
Bummer

164 cards found.